![]() "Is this worth so many credits?" you ask yourself. They live in a self-maintained paradox: to ensure their safety and security, the Kohr-Ah fight an endless battle against all other sentient species. The Kohr-Ah are immune to reason, having long ago lost the ability to see their situation objectively. Their present fight is a ritual reenacting of a major difference of opinion between two, rival Ur-Quan leaders after the Ur-Quan overwhelmed their slave-masters, the Dnyarri. They are an Ur-Quan sub-species who split off from the main species many thousands of years ago. The creatures presently fighting the Ur-Quan are called the Kohr-Ah. The Pkunk may be unwilling to make a formal alliance with you, but we have confidence that if you explain yourself honestly, they will help your efforts against the Ur-Quan. At the present time, the Pkunk are defending themselves against the Ilwrath, who have been commanded to attack the happy birds by Dogar and Kazon. The Pkunk are a mystical off-shoot of the Yehat species, who left their bird-brothers long ago to found a peaceful enclave in the Krueger and Giclas stars. If you need to manipulate the Ilwrath, we suggest you discover the Umgah's technique and duplicate it. These beings have slavish devotion to their dark gods Dogar and Kazon, which in the past few years has been used against them by the Umgah. The Ilwrath are presently attacking the Pkunk in the Lacaille and Krueger constellations. In case you are interested, the Zoq-Fot-Pik homeworld is at coordinates 400.0:543.7, planet I. In addition, the Zoq-Fot-Pik met the Chenjesu early on in the war, and are eager to make allies who can protect them from their enemies. While this is unfortunate for the Zoq-Fot-Pik - they have been forced to to abandon many of their worlds - this close proximity to the inter-Ur-Quan war will give them insights into the conflict, which will be of great use to you. They are presently suffering severe collateral damage from the ritual combat between the Ur-Quan and the Kohr-Ah. The Zoq-Fot-Pik are a friendly co-op of three alien species all native to the same world. Here's what the Melnorme have to say about alien races Meaning that even if you're going to fail your first game, you should learn everything that the Melnorme have to say about the galaxy, take your notes, and start your next game with all that in mind. #Star control 2 androsynth codeI am OK to change couple of lines of code to achieve that.To anyone that's a complete newbie to the game, the absolute best source of in-game hints as to what you need to do are through the Melnorme. You can call it cheating, but for me it's a way to make this awesome game really challenging and exciting, to care about every fight and every planet landing. Other alternative that I am considering, is simply changing the code of the game in all of those places where we lose crew no matter what. Right now I am just ignoring Spathy story line, but as far as I remember, they might be crucial to the main plot. Let's ignore fights and assume that with some hyper-skill you can beat any fleet without losing single unit. So, can you please give me advice - is what I want possible? I vaguely remember other places when you lose crew no matter what, but I am not sure.įrankly, I forgot most of the main story line and I want to keep it this way - it's so fun to rediscover it after all those years. The problem I encountered, though, is Spathi ship at Pluto - it destroys my lander on touch. My ship has only 1 crew member (me), I personally control the lander and even one hit in any fights forces reload. Wanted to try to beat the SC2 like I beat the Kings Bounty games - without any redshirts. ![]()
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